Professional motion capture, untethered and standalone
Watch the video above to see Quest native mocap in action, or continue reading below
Glycon3D is now available natively on Meta Quest, bringing professional-grade motion capture to your standalone VR headset—no PC required.
The freedom to capture anywhere, anytime, with just your Quest headset
Installing Glycon3D on your Quest is simple. Choose the method that works best for you:
With Quest's passthrough capabilities, you can now choose your performance space. Capture in our immersive virtual environments, or enable passthrough to perform in your actual physical space—seeing your real-world surroundings while capturing motion.
Pro Tip: Access passthrough mode in the Arenas section of the UI. This lets you see your real furniture, props, and space while capturing motion—perfect for ensuring your movements fit your actual physical environment.
Use virtual environments when you want complete creative freedom and visual immersion, or switch to passthrough when you need to interact with real-world objects and spaces. Both modes give you professional motion capture quality—you choose the environment that best serves your creative vision.
The Quest native version includes all the features you expect from Glycon3D. Whether you're using controller-based gestures or hands-free tracking, capturing in virtual environments or passthrough mode, you get the same professional-grade motion capture—just without the cables.
Export your captured motion in standard formats and bring it into your preferred 3D software. Whether you captured in a virtual castle or your living room, your motion data is ready to use in Unity, Unreal, Blender, or any other animation software.
True creative freedom. No cables. No barriers. Just you and your performance.