Glycon Version v70
March 28, 2023

Got a VR Headset?
*poof*
Now you have a Mocap suit.

All the good things
1. New UI
2. Better support for heights
3. Ability to tweak height
4. Ability to tweak ground height
5. New categories for UI
6. New UI that works on either hand
7. I will need to get back to this list later. There's literally dozens of new features in v70. Just go watch the video and try it out. You'll love it!
Glycon Version v66
November 29, 2020

Got a VR Headset?
*poof*
Now you have a Mocap suit.

All the good things
1. Added support for Oculus Quest Pro.

2. Added support for 3 or more lighthouses to SteamVR.

3. Fixed bindings issues with SteamVR and Vive systems.

4. Fixed bindings issues with SteamVR and Meta Quest.

5. Fixed odd head rotation for SteamVR. If you have an odd head IRL, that's fine though.

6. Added support for iClone 8.1 for SteamVR

7. Added support for iClone 8.1 to Meta Quest and Meta Quest Pro

Glycon Version 40 Beta 12
October 21, 2020

Got a VR Headset?
*poof*
Now you have a Mocap suit.

All the good things
1. Added new hand tracking system. This is much more efficient and allows me to easily add new devices and gloves in the near future.

2. Added Props area where you can import your own props. This is going to be expanded shortly to include buttons, grips, and other things, to let you create props that auto-interact with you. But for now, if you want to bring your pets into a scene so you can pet them, you're gold.

3. New unlimited ground arena, in case you move around a lot.

Glycon Version 40 Beta 1
August 15, 2020

Got a VR Headset?
*poof*
Now you have a Mocap suit.

Normally we don't do betas. But this time, we probably should.
Glycon version 40 adds a ton of new infrastructure code and features. You can now bring in your own audio and sets, and you can configure up to 11 Vive trackers in 3 seconds.

Registered users will get an email with more details.

We're also fleshing out the website with documentation and notes.
Bug Fixes for Version 40 BETA 1
August 15, 2020

Got a VR Headset?
*poof*
Now you have a Mocap suit.

- Get rid of 'begin setup' text on left side for vive.
- Fix the issue with hands on quest overriding trackers on vive
- Fix joystick on vive non-index so it makes fingers work.
- Have it detect per hand, too, so you can mix devices.
- Put that intro screen back in the live scene on the right console so you can read the buttons.
- Turn off the left hand tools entirely.
- See if clone goes in the right place now when you click.
- Hands are not offset for each controller type.
- Index vs vive vs quest - good enough.
- I deactivated the foot tracking laser thing.
- Clicking the button should not flutter the menu on vive.
- Fix that image for Vive so it has the right instructions.
- Fix arena offsets.
- Remove the tracker button and options for Quest, or at least put a thing there that says trackers not available yet.
- Fix large arena bugs on Quest
- Change quest control screen
- Look at all buttons and make sure they look right on quest.
- Add Audio features
- Fix joystick on vive non-index so it makes fingers work. Maybe just make this an option.
- ikvaluechanger vis icon wasn't working, I think.
- Change 5 second calibration to 3 second