* as of Glycon Version 40 Beta 15
This is the list of things I'm adding next.
Got a VR Headset?
*poof*
Now you have a Mocap suit.
To Do, in no order:
1. Windowed mode with a toggle from full screen
2. Speed up the export process and move it to a background task so it doesn't slow down the system.
3. Recording speed (25,30,60, MAX)
4. Add an option to export with native Autodesk naming. Add this for both FBX and BVH.
5. Improve Unreal export so the root pose is perfectly matched to the Humanoid A-pose. This will remove another step when importing in Unreal.
6. Make hands not hide for quest if they're close to the head.
10. Fix reset option in IK so it resets the displays, too. Currently it resets everything but there's no visual change in the UI. Including footprint.
12. More humanlike walking
13. Foot to ground tracking
14. Interaction with blocks
15. Custom skeletons
16. Custom solver plugin
(B13). Improve Steam bindings for all platforms.
(B15). Improve hand offsets for each platform. These need to be individually tweaked for each platform.
(B13). Add raw exporting.
(B13). Unlimited ground arena
(B14). Add button to toggle recording from controller without UI
(B14) Add button to save recording from controller without UI
20. Live Link into Unreal from Quest
21. More poses
22. Facial Mocap
Recently Addressed:
(B13) Improve Steam bindings for all platforms.
(B15) Improve hand offsets for each platform. These need to be individually tweaked for each platform.
(B13) Add raw exporting. (B13). Unlimited ground arena
(B14) Add button to toggle recording from controller without UI
(B14) Add button to save recording from controller without UI