GlyconVR
Make Your Own Custom Motion Capture In Seconds

Got a VR Headset?
*poof*
Now you have a Mocap suit.

Glycon is a high precision motion capture system that’s as easy to use as a video game, requires no additional setup, and that can instantly export BVH and FBX files. You can act out your scene in a virtual environment, even bring in your own scene and audio. Then in a matter of seconds, you have custom mocap files you can use for pretty much anything.

Version 40, beta 10 - September 17, 2020
In beta 10, we've introduced custom props. This is the first implementation of this feature, and we have huge plans for it going forward. But for now, bring in your own props, and act against them.

Then, when you export your mocap files, you can line them up with your real objects in your game engine or CG world, and it will look MUCH more natural than using off-the-shelf mocap, and trying to "make it fit".
Version 40, beta 9 - September 5, 2020
In beta 9, we greatly improved Vive tracker support, so your animations will look much better, and your Vive trackers should "just work" in most cases.

Just put the trackers on, calibrate it, or use the handy keyboard-only mode, if you want to be completely wireless, and just use trackers!
Join our Discord Server! - August 26, 2020

Got a VR Headset?
*poof*
Now you have a Mocap suit.

Drop by the Discord server sometime and join the discussion!
Glycon3D on Discord
Latest Beta (7)- August 25, 2020

Got a VR Headset?
*poof*
Now you have a Mocap suit.

Beta 7 has now gone out to all users. If you didn't get a copy, please send me an email (ChiltonWebb@gmail.com) and let me know. This version improves Vive tracker support and adds a few keyboard shortcuts to simplify motion capture without using an HMD!

August 16, 2020 - Glycon Live Link UE4 Preview

Got a VR Headset?
*poof*
Now you have a Mocap suit.

This is a work in progress, but we plan on delivering a solution to our users soon that will allow them to collaborate over wifi, the web, or even a fast cell phone connection, directly from multiple Glycon users, into Unreal, in real time!

Oculus Quest into Unreal over WiFi
I have to stress that this is NOT a product yet, just a glimpse of the future. I hope to get you guys a more fleshed out demo of this soon, and open it up to beta testers.
Elite users will receive this update first, and be allowed to guide its development. After the major bugs are worked out, all Pro users will receive an invite, then after it's pretty bulletproof, I'll post a public demo.
August 15, 2020 - Glycon Version 40 Beta 1

Got a VR Headset?
*poof*
Now you have a Mocap suit.

Free Glycon Demos for Everyone:
Glycon version 40 now supports Quest, Quest with Link, Oculus Rift, Oculus Rift-S, SteamVR, HTC Vive, and WMR. So please try this before you buy it.

Free Demos:

Steam VR (desktop):
This version now supports Quest with Link, Oculus Rift, Oculus Rift-S, HTC Vive, and WMR. It also supports multiple trackers (up to 11 total devices)
SteamVR Demo - Aug 15

Oculus Quest (side load):
This version now features custom arenas, enhanced finger tracking, and custom audio. This requires that you side load the app, and you'll have to Google how to do that.
Oculus Quest Demo - Aug 15


Glycon is incredibly easy to use. Here are a few tutorial and explanation videos that show you how...

Glycon Advantages

Hand Gestures
Unlike most mocap solutions, Glycon animations have hand gestures. Currently we support 4 gestures: point, open hand, pinch, and making a fist. And if you have Vive Knuckles or an Oculus Quest, you actually have full finger tracking, too!
It’s Fast.  So Very, Very Fast.
Glycon takes about 5 seconds to open, depending on your system. Once it’s on, you’re literally a click away from recording motion capture.
No Suit Required
Nothing to keep clean, no balls to lose, nothing to worry about ripping. No magnetic interference . You just use your headset and hand controllers. That means you can even record motion capture in your favorite undies.
Room Scale Tracking
If you have an Oculus Quest, HTC Vive, or third Oculus camera, you can move freely around your scene, and your location will also be added to the FBX file, making it trivial to record larger scale animations.
Exports Industry Standards FBX and BVH
Glycon exports text based FBX and BVH files. We go to great lengths to make sure our files are compatible with the final platform you’ll be using.Here's some example files, from 04/20


Requires Very Little Room
It uses your existing VR boundaries. This means you can just get to work recording mocap instead of needing a separate mocap area. It also means you can record new mocap while you’re sitting at your desk!
It takes a lot of work to be this easy. But if you're animating something by hand, Glycon can save you a ton of time. Here's where you can trade a few measly bucks for all that time you'll save.
Same as the Pro version but does NOT include support for the Quest.

Cancel any time.

It's more expensive in the long run, but it's dirt cheap right now.
You get the current version and the next two updates or the next month of updates, whichever happens last.
This version of Glycon  can be sideloaded on an Oculus Quest!

Until we are in the Oculus Store, this is the only way to use Glycon on a Quest

Now supports full finger tracking!
This gets you Glycon VR for Desktop and all updates for a year, plus the Oculus Quest side-load edition.
This covers the current version of Glycon, the Quest version, all future versions of Glycon, and all of our upcoming Glycon offshoot products, for a fraction of the price you’d pay for a motion capture suit!